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Man power spark in the dark
Man power spark in the dark






Rather than offering the full-fledged versus affair that both War and Fall have embraced, this game simply offers a Horde-like mode called Escalation. Perhaps the biggest sin that Dark Spark commits is in the multiplayer department. More creativity on that front would've been nice, and Edge of Reality had to have been capable of it. Some guns are standouts, like Shockwave's nifty lightning gun that fries every robot in near vicinity to a crisp, but more of them felt uninspired. The melee tactic still works wonderfully, particularly when you're knocking an Insecticon into the middle of next Tuesday, but the guns offer little variety. For the most part, you're just shooting at a gallery of enemies, moving on, and repeating. There's also very little to praise about the gameplay as well. The game does look competent at some points, but it's hardly an evolution for the franchise. Here was a chance for Activision to really take its Transformers game to the next level, and instead we're just getting the same old auto-fluff. There were disappearing characters and frame rate issues with the game, especially the Xbox One version. Sure, there's action, but very little variety Recycling, anyone?Ĭase in point: the environments and action look poor and are riddled with technical problems. However, in terms of new content, Dark Spark has very little to offer. Watching Starscream go crazy in jet mode and blast targets out of the sky is good stuff, and it's always a joy hearing Peter Cullen pump energy into the voice of Optimus Prime (and, for that matter, Frank Welker do his thing, particularly as Soundwave). Where Dark Spark feels best is when it tries to emulate the successful Transformers antics of old. Throughout the adventure, you'll not only play as select Autobots, but also a few Decepticons, who have their own little power jaunt when it comes to taking control of the piece. Unfortunately, that holder is Lockdown, who acquires the piece early in the game. The game's plot revolves around the Dark Spark, a magical piece of tech that grants the holder the ability to bend the universe's will however they please, including slowing down time. That's not to say Edge of Reality is incompetent, but you can just feel some of the magic is missing from this sequel, especially when it comes to current-gen versions.

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That's like replacing a favorite bartender who knew how to mix your drinks so well with some old fuddy-duddy that can barely produce a margarita you don't want. Activision placed that studio on Call of Duty and opted Edge of Reality to take over development on this new adventure. The only problem? It's not a High Moon Studios development. Both War For Cybertron and Fall of Cybertron served as a tremendous backbone for adventures to come, and left us hopeful for the latest release in the series, Rise of the Dark Spark. But then came High Moon Studios, which reinvigorated the franchise with its original Cybertron entries. release the PlayStation 2 game was acceptable, but hardly fan-worthy and the movie-licensed games were nothing more than, well, movie-licensed games. The NES game was so atrocious it didn't get a U.S. At one point in time, the Transformers games weren't really that special.






Man power spark in the dark